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   <div id="projectname">GOSRun
   &#160;<span id="projectnumber">0.1</span>
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   <div id="projectbrief">GOS 3D Running Mobile Game</div>
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<a href="#pub-methods">Public 멤버 함수</a> &#124;
<a href="#pub-static-methods">정적 Public 멤버 함수</a> &#124;
<a href="#pub-attribs">Public 속성</a> &#124;
<a href="#pub-static-attribs">정적 Public 속성</a> &#124;
<a href="#pri-methods">Private 멤버 함수</a> &#124;
<a href="#pri-attribs">Private 속성</a> &#124;
<a href="class_runner-members.html">모든 멤버 목록</a>  </div>
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<div class="title">Runner 클래스 참조</div>  </div>
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  <img id="dynsection-0-trigger" src="closed.png" alt="+"/> Runner에 대한 상속 다이어그램 : </div>
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  <img id="dynsection-1-trigger" src="closed.png" alt="+"/> Runner에 대한 협력 다이어그램:</div>
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<table class="memberdecls">
<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pub-methods"></a>
Public 멤버 함수</h2></td></tr>
<tr class="memitem:aed9afe114b565073f684eb5f5a489c1c"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_runner.html#aed9afe114b565073f684eb5f5a489c1c">OnCollisionEnter</a> (Collision col)</td></tr>
<tr class="memdesc:aed9afe114b565073f684eb5f5a489c1c"><td class="mdescLeft">&#160;</td><td class="mdescRight">캐릭터 벽면 충돌 시 처리  <a href="#aed9afe114b565073f684eb5f5a489c1c">더 자세히 ...</a><br/></td></tr>
<tr class="separator:aed9afe114b565073f684eb5f5a489c1c"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ae68bd03c34e92362988a533ea1e1f42f"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_runner.html#ae68bd03c34e92362988a533ea1e1f42f">RunnerControl</a> ()</td></tr>
<tr class="memdesc:ae68bd03c34e92362988a533ea1e1f42f"><td class="mdescLeft">&#160;</td><td class="mdescRight">캐릭터 컨트롤  <a href="#ae68bd03c34e92362988a533ea1e1f42f">더 자세히 ...</a><br/></td></tr>
<tr class="separator:ae68bd03c34e92362988a533ea1e1f42f"><td class="memSeparator" colspan="2">&#160;</td></tr>
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<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pub-static-methods"></a>
정적 Public 멤버 함수</h2></td></tr>
<tr class="memitem:abf47c8f8f68e999b43776c166902663b"><td class="memItemLeft" align="right" valign="top">static void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_runner.html#abf47c8f8f68e999b43776c166902663b">AddItem</a> ()</td></tr>
<tr class="separator:abf47c8f8f68e999b43776c166902663b"><td class="memSeparator" colspan="2">&#160;</td></tr>
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Public 속성</h2></td></tr>
<tr class="memitem:a4831cd8744c394c29c2c4d9daa7ec796"><td class="memItemLeft" align="right" valign="top">Vector3&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_runner.html#a4831cd8744c394c29c2c4d9daa7ec796">chrSize</a></td></tr>
<tr class="memdesc:a4831cd8744c394c29c2c4d9daa7ec796"><td class="mdescLeft">&#160;</td><td class="mdescRight">아이템 획득 횟수  <a href="#a4831cd8744c394c29c2c4d9daa7ec796">더 자세히 ...</a><br/></td></tr>
<tr class="separator:a4831cd8744c394c29c2c4d9daa7ec796"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a3c67adc637b18a7531d6d1b9d2354779"><td class="memItemLeft" align="right" valign="top">float&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_runner.html#a3c67adc637b18a7531d6d1b9d2354779">runSpeed</a> = 5</td></tr>
<tr class="memdesc:a3c67adc637b18a7531d6d1b9d2354779"><td class="mdescLeft">&#160;</td><td class="mdescRight">기본 이동 속도  <a href="#a3c67adc637b18a7531d6d1b9d2354779">더 자세히 ...</a><br/></td></tr>
<tr class="separator:a3c67adc637b18a7531d6d1b9d2354779"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ae97415a940a6f64df71f5234a9c187e6"><td class="memItemLeft" align="right" valign="top">float&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_runner.html#ae97415a940a6f64df71f5234a9c187e6">keySensitivity</a> = 3</td></tr>
<tr class="memdesc:ae97415a940a6f64df71f5234a9c187e6"><td class="mdescLeft">&#160;</td><td class="mdescRight">좌우 키 감도 (1 : Fast ~ n : Slow)  <a href="#ae97415a940a6f64df71f5234a9c187e6">더 자세히 ...</a><br/></td></tr>
<tr class="separator:ae97415a940a6f64df71f5234a9c187e6"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ac89580fd5f43327628590b6f5beee4e1"><td class="memItemLeft" align="right" valign="top">float&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_runner.html#ac89580fd5f43327628590b6f5beee4e1">jumpPower</a> = 7</td></tr>
<tr class="memdesc:ac89580fd5f43327628590b6f5beee4e1"><td class="mdescLeft">&#160;</td><td class="mdescRight">캐릭터 점프 강도  <a href="#ac89580fd5f43327628590b6f5beee4e1">더 자세히 ...</a><br/></td></tr>
<tr class="separator:ac89580fd5f43327628590b6f5beee4e1"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a031476bb87366d880b59de74ac0c576e"><td class="memItemLeft" align="right" valign="top">float&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_runner.html#a031476bb87366d880b59de74ac0c576e">deadPosY</a> = -20</td></tr>
<tr class="memdesc:a031476bb87366d880b59de74ac0c576e"><td class="mdescLeft">&#160;</td><td class="mdescRight">캐릭터 사망 처리 y좌표  <a href="#a031476bb87366d880b59de74ac0c576e">더 자세히 ...</a><br/></td></tr>
<tr class="separator:a031476bb87366d880b59de74ac0c576e"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a4e7634e96c6ed40bb8be7af58ea0b84f"><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_runner.html#a4e7634e96c6ed40bb8be7af58ea0b84f">touchType</a> = 1</td></tr>
<tr class="memdesc:a4e7634e96c6ed40bb8be7af58ea0b84f"><td class="mdescLeft">&#160;</td><td class="mdescRight">모바일 조작 방식 옵션 (0 : 슬라이드 이동, 1 : 터치유지 이동)  <a href="#a4e7634e96c6ed40bb8be7af58ea0b84f">더 자세히 ...</a><br/></td></tr>
<tr class="separator:a4e7634e96c6ed40bb8be7af58ea0b84f"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ab78b4c5736135039dc42057b43ae1df7"><td class="memItemLeft" align="right" valign="top">GUIText&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_runner.html#ab78b4c5736135039dc42057b43ae1df7">guitext</a></td></tr>
<tr class="separator:ab78b4c5736135039dc42057b43ae1df7"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a8c81f557e1c1c0139dc275b64ccc819e"><td class="memItemLeft" align="right" valign="top">GUIText&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_runner.html#a8c81f557e1c1c0139dc275b64ccc819e">guitext2</a></td></tr>
<tr class="separator:a8c81f557e1c1c0139dc275b64ccc819e"><td class="memSeparator" colspan="2">&#160;</td></tr>
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정적 Public 속성</h2></td></tr>
<tr class="memitem:aa9d210153bc5d5c01ec3694f5dc6ddbe"><td class="memItemLeft" align="right" valign="top">static float&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_runner.html#aa9d210153bc5d5c01ec3694f5dc6ddbe">distanceTraveled</a></td></tr>
<tr class="memdesc:aa9d210153bc5d5c01ec3694f5dc6ddbe"><td class="mdescLeft">&#160;</td><td class="mdescRight">캐릭터 이동 거리  <a href="#aa9d210153bc5d5c01ec3694f5dc6ddbe">더 자세히 ...</a><br/></td></tr>
<tr class="separator:aa9d210153bc5d5c01ec3694f5dc6ddbe"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a5c1b5b7c5fd1e89979b131c505fc2e22"><td class="memItemLeft" align="right" valign="top">static int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_runner.html#a5c1b5b7c5fd1e89979b131c505fc2e22">jumpCount</a> = 0</td></tr>
<tr class="memdesc:a5c1b5b7c5fd1e89979b131c505fc2e22"><td class="mdescLeft">&#160;</td><td class="mdescRight">캐릭터 점프 횟수  <a href="#a5c1b5b7c5fd1e89979b131c505fc2e22">더 자세히 ...</a><br/></td></tr>
<tr class="separator:a5c1b5b7c5fd1e89979b131c505fc2e22"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a39531bfc2216131f9e046609c5f5f0ca"><td class="memItemLeft" align="right" valign="top">static int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_runner.html#a39531bfc2216131f9e046609c5f5f0ca">turnCount</a> = 0</td></tr>
<tr class="memdesc:a39531bfc2216131f9e046609c5f5f0ca"><td class="mdescLeft">&#160;</td><td class="mdescRight">벽면 회전 횟수  <a href="#a39531bfc2216131f9e046609c5f5f0ca">더 자세히 ...</a><br/></td></tr>
<tr class="separator:a39531bfc2216131f9e046609c5f5f0ca"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a4d794f1e214c50950c8bd64344f4e07d"><td class="memItemLeft" align="right" valign="top">static int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_runner.html#a4d794f1e214c50950c8bd64344f4e07d">pickItemCount</a> = 0</td></tr>
<tr class="separator:a4d794f1e214c50950c8bd64344f4e07d"><td class="memSeparator" colspan="2">&#160;</td></tr>
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<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pri-methods"></a>
Private 멤버 함수</h2></td></tr>
<tr class="memitem:a8ca1759965a257342f8fe6ff03586f18"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_runner.html#a8ca1759965a257342f8fe6ff03586f18">Start</a> ()</td></tr>
<tr class="separator:a8ca1759965a257342f8fe6ff03586f18"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ad4cfbb5fe55639d35a8923604bb452ba"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_runner.html#ad4cfbb5fe55639d35a8923604bb452ba">RunStart</a> ()</td></tr>
<tr class="separator:ad4cfbb5fe55639d35a8923604bb452ba"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a48969566715e9747aaf4f3965b80355b"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_runner.html#a48969566715e9747aaf4f3965b80355b">RunEnd</a> ()</td></tr>
<tr class="separator:a48969566715e9747aaf4f3965b80355b"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a0a77ae524280793a8fca099c16dabf3e"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_runner.html#a0a77ae524280793a8fca099c16dabf3e">Update</a> ()</td></tr>
<tr class="separator:a0a77ae524280793a8fca099c16dabf3e"><td class="memSeparator" colspan="2">&#160;</td></tr>
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<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pri-attribs"></a>
Private 속성</h2></td></tr>
<tr class="memitem:a6e2d95ec0c007d5351a452055ac493d6"><td class="memItemLeft" align="right" valign="top">bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_runner.html#a6e2d95ec0c007d5351a452055ac493d6">touchingTile</a> = true</td></tr>
<tr class="memdesc:a6e2d95ec0c007d5351a452055ac493d6"><td class="mdescLeft">&#160;</td><td class="mdescRight">캐릭터 바닥 충돌 여부 (공중부양 상태인지 체크)  <a href="#a6e2d95ec0c007d5351a452055ac493d6">더 자세히 ...</a><br/></td></tr>
<tr class="separator:a6e2d95ec0c007d5351a452055ac493d6"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a8a00b822c7779df82c0a889db464f505"><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_runner.html#a8a00b822c7779df82c0a889db464f505">oldLayer</a> = 8</td></tr>
<tr class="memdesc:a8a00b822c7779df82c0a889db464f505"><td class="mdescLeft">&#160;</td><td class="mdescRight">벽면 충돌 시 이전 벽면 Layer  <a href="#a8a00b822c7779df82c0a889db464f505">더 자세히 ...</a><br/></td></tr>
<tr class="separator:a8a00b822c7779df82c0a889db464f505"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:aea8dfb02a6205e60b5af43edeb563b19"><td class="memItemLeft" align="right" valign="top">GameObject&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_runner.html#aea8dfb02a6205e60b5af43edeb563b19">MainCamera</a></td></tr>
<tr class="memdesc:aea8dfb02a6205e60b5af43edeb563b19"><td class="mdescLeft">&#160;</td><td class="mdescRight">메인 카메라 오브젝트  <a href="#aea8dfb02a6205e60b5af43edeb563b19">더 자세히 ...</a><br/></td></tr>
<tr class="separator:aea8dfb02a6205e60b5af43edeb563b19"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a013b1d094c77369b713db2c5855f690b"><td class="memItemLeft" align="right" valign="top">float&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_runner.html#a013b1d094c77369b713db2c5855f690b">oldRunSpeed</a> = 5</td></tr>
<tr class="memdesc:a013b1d094c77369b713db2c5855f690b"><td class="mdescLeft">&#160;</td><td class="mdescRight">이전 캐릭터 이동 속도  <a href="#a013b1d094c77369b713db2c5855f690b">더 자세히 ...</a><br/></td></tr>
<tr class="separator:a013b1d094c77369b713db2c5855f690b"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a16fd05b514e97e6998f1417dc1362b7a"><td class="memItemLeft" align="right" valign="top">Vector3&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_runner.html#a16fd05b514e97e6998f1417dc1362b7a">startPosition</a></td></tr>
<tr class="memdesc:a16fd05b514e97e6998f1417dc1362b7a"><td class="mdescLeft">&#160;</td><td class="mdescRight">캐릭터 게임 시작 위치  <a href="#a16fd05b514e97e6998f1417dc1362b7a">더 자세히 ...</a><br/></td></tr>
<tr class="separator:a16fd05b514e97e6998f1417dc1362b7a"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a230096e80672320f09c20fb4fc3c3070"><td class="memItemLeft" align="right" valign="top">float&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_runner.html#a230096e80672320f09c20fb4fc3c3070">fCameraRot</a> = 0</td></tr>
<tr class="memdesc:a230096e80672320f09c20fb4fc3c3070"><td class="mdescLeft">&#160;</td><td class="mdescRight">카메라 회전 각도  <a href="#a230096e80672320f09c20fb4fc3c3070">더 자세히 ...</a><br/></td></tr>
<tr class="separator:a230096e80672320f09c20fb4fc3c3070"><td class="memSeparator" colspan="2">&#160;</td></tr>
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<a name="details" id="details"></a><h2 class="groupheader">상세한 설명</h2>
<div class="textblock">
<p><a class="el" href="_runner_8cs_source.html">Runner.cs</a> 파일의 <a class="el" href="_runner_8cs_source.html#l00029">29</a> 번째 라인에서 정의되었습니다.</p>
</div><h2 class="groupheader">멤버 함수 문서화</h2>
<a class="anchor" id="abf47c8f8f68e999b43776c166902663b"></a>
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          <td class="memname">static void Runner.AddItem </td>
          <td>(</td>
          <td class="paramname"></td><td>)</td>
          <td></td>
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<span class="mlabels"><span class="mlabel">static</span></span>  </td>
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</table>
</div><div class="memdoc">

<p><a class="el" href="_runner_8cs_source.html">Runner.cs</a> 파일의 <a class="el" href="_runner_8cs_source.html#l00351">351</a> 번째 라인에서 정의되었습니다.</p>

</div>
</div>
<a class="anchor" id="aed9afe114b565073f684eb5f5a489c1c"></a>
<div class="memitem">
<div class="memproto">
      <table class="memname">
        <tr>
          <td class="memname">void Runner.OnCollisionEnter </td>
          <td>(</td>
          <td class="paramtype">Collision&#160;</td>
          <td class="paramname"><em>col</em></td><td>)</td>
          <td></td>
        </tr>
      </table>
</div><div class="memdoc">

<p>캐릭터 벽면 충돌 시 처리 </p>
<dl class="section date"><dt>날짜</dt><dd>2014/04/03 </dd></dl>
<dl class="section author"><dt>작성자</dt><dd>SungMin Lee (<a href="#" onclick="location.href='mai'+'lto:'+'bes'+'td'+'ev@'+'ga'+'meo'+'ns'+'tud'+'io'+'.co'+'.k'+'r'; return false;">bestd<span style="display: none;">.nosp@m.</span>ev@g<span style="display: none;">.nosp@m.</span>ameon<span style="display: none;">.nosp@m.</span>stud<span style="display: none;">.nosp@m.</span>io.co<span style="display: none;">.nosp@m.</span>.kr</a>) </dd></dl>
<dl class="params"><dt>매개변수</dt><dd>
  <table class="params">
    <tr><td class="paramname">Collision</td><td>col (충돌면) </td></tr>
  </table>
  </dd>
</dl>
<dl class="section return"><dt>반환값</dt><dd>void </dd></dl>
<dl class="section see"><dt>참고</dt><dd></dd></dl>
<dl class="section warning"><dt>경고</dt><dd></dd></dl>

<p><a class="el" href="_runner_8cs_source.html">Runner.cs</a> 파일의 <a class="el" href="_runner_8cs_source.html#l00157">157</a> 번째 라인에서 정의되었습니다.</p>

</div>
</div>
<a class="anchor" id="a48969566715e9747aaf4f3965b80355b"></a>
<div class="memitem">
<div class="memproto">
<table class="mlabels">
  <tr>
  <td class="mlabels-left">
      <table class="memname">
        <tr>
          <td class="memname">void Runner.RunEnd </td>
          <td>(</td>
          <td class="paramname"></td><td>)</td>
          <td></td>
        </tr>
      </table>
  </td>
  <td class="mlabels-right">
<span class="mlabels"><span class="mlabel">private</span></span>  </td>
  </tr>
</table>
</div><div class="memdoc">

<p><a class="el" href="_runner_8cs_source.html">Runner.cs</a> 파일의 <a class="el" href="_runner_8cs_source.html#l00086">86</a> 번째 라인에서 정의되었습니다.</p>

</div>
</div>
<a class="anchor" id="ae68bd03c34e92362988a533ea1e1f42f"></a>
<div class="memitem">
<div class="memproto">
      <table class="memname">
        <tr>
          <td class="memname">void Runner.RunnerControl </td>
          <td>(</td>
          <td class="paramname"></td><td>)</td>
          <td></td>
        </tr>
      </table>
</div><div class="memdoc">

<p>캐릭터 컨트롤 </p>
<dl class="section date"><dt>날짜</dt><dd>2014/04/03 </dd></dl>
<dl class="section author"><dt>작성자</dt><dd>SungMin Lee (<a href="#" onclick="location.href='mai'+'lto:'+'bes'+'td'+'ev@'+'ga'+'meo'+'ns'+'tud'+'io'+'.co'+'.k'+'r'; return false;">bestd<span style="display: none;">.nosp@m.</span>ev@g<span style="display: none;">.nosp@m.</span>ameon<span style="display: none;">.nosp@m.</span>stud<span style="display: none;">.nosp@m.</span>io.co<span style="display: none;">.nosp@m.</span>.kr</a>) </dd></dl>
<dl class="section return"><dt>반환값</dt><dd>void </dd></dl>
<dl class="section see"><dt>참고</dt><dd></dd></dl>
<dl class="section warning"><dt>경고</dt><dd></dd></dl>

<p><a class="el" href="_runner_8cs_source.html">Runner.cs</a> 파일의 <a class="el" href="_runner_8cs_source.html#l00255">255</a> 번째 라인에서 정의되었습니다.</p>

</div>
</div>
<a class="anchor" id="ad4cfbb5fe55639d35a8923604bb452ba"></a>
<div class="memitem">
<div class="memproto">
<table class="mlabels">
  <tr>
  <td class="mlabels-left">
      <table class="memname">
        <tr>
          <td class="memname">void Runner.RunStart </td>
          <td>(</td>
          <td class="paramname"></td><td>)</td>
          <td></td>
        </tr>
      </table>
  </td>
  <td class="mlabels-right">
<span class="mlabels"><span class="mlabel">private</span></span>  </td>
  </tr>
</table>
</div><div class="memdoc">

<p><a class="el" href="_runner_8cs_source.html">Runner.cs</a> 파일의 <a class="el" href="_runner_8cs_source.html#l00068">68</a> 번째 라인에서 정의되었습니다.</p>

</div>
</div>
<a class="anchor" id="a8ca1759965a257342f8fe6ff03586f18"></a>
<div class="memitem">
<div class="memproto">
<table class="mlabels">
  <tr>
  <td class="mlabels-left">
      <table class="memname">
        <tr>
          <td class="memname">void Runner.Start </td>
          <td>(</td>
          <td class="paramname"></td><td>)</td>
          <td></td>
        </tr>
      </table>
  </td>
  <td class="mlabels-right">
<span class="mlabels"><span class="mlabel">private</span></span>  </td>
  </tr>
</table>
</div><div class="memdoc">

<p><a class="el" href="_runner_8cs_source.html">Runner.cs</a> 파일의 <a class="el" href="_runner_8cs_source.html#l00056">56</a> 번째 라인에서 정의되었습니다.</p>

</div>
</div>
<a class="anchor" id="a0a77ae524280793a8fca099c16dabf3e"></a>
<div class="memitem">
<div class="memproto">
<table class="mlabels">
  <tr>
  <td class="mlabels-left">
      <table class="memname">
        <tr>
          <td class="memname">void Runner.Update </td>
          <td>(</td>
          <td class="paramname"></td><td>)</td>
          <td></td>
        </tr>
      </table>
  </td>
  <td class="mlabels-right">
<span class="mlabels"><span class="mlabel">private</span></span>  </td>
  </tr>
</table>
</div><div class="memdoc">

<p><a class="el" href="_runner_8cs_source.html">Runner.cs</a> 파일의 <a class="el" href="_runner_8cs_source.html#l00094">94</a> 번째 라인에서 정의되었습니다.</p>

</div>
</div>
<h2 class="groupheader">멤버 데이타 문서화</h2>
<a class="anchor" id="a4831cd8744c394c29c2c4d9daa7ec796"></a>
<div class="memitem">
<div class="memproto">
      <table class="memname">
        <tr>
          <td class="memname">Vector3 Runner.chrSize</td>
        </tr>
      </table>
</div><div class="memdoc">

<p>아이템 획득 횟수 </p>
<p>캐릭터 사이즈 </p>

<p><a class="el" href="_runner_8cs_source.html">Runner.cs</a> 파일의 <a class="el" href="_runner_8cs_source.html#l00036">36</a> 번째 라인에서 정의되었습니다.</p>

</div>
</div>
<a class="anchor" id="a031476bb87366d880b59de74ac0c576e"></a>
<div class="memitem">
<div class="memproto">
      <table class="memname">
        <tr>
          <td class="memname">float Runner.deadPosY = -20</td>
        </tr>
      </table>
</div><div class="memdoc">

<p>캐릭터 사망 처리 y좌표 </p>

<p><a class="el" href="_runner_8cs_source.html">Runner.cs</a> 파일의 <a class="el" href="_runner_8cs_source.html#l00041">41</a> 번째 라인에서 정의되었습니다.</p>

</div>
</div>
<a class="anchor" id="aa9d210153bc5d5c01ec3694f5dc6ddbe"></a>
<div class="memitem">
<div class="memproto">
<table class="mlabels">
  <tr>
  <td class="mlabels-left">
      <table class="memname">
        <tr>
          <td class="memname">float Runner.distanceTraveled</td>
        </tr>
      </table>
  </td>
  <td class="mlabels-right">
<span class="mlabels"><span class="mlabel">static</span></span>  </td>
  </tr>
</table>
</div><div class="memdoc">

<p>캐릭터 이동 거리 </p>

<p><a class="el" href="_runner_8cs_source.html">Runner.cs</a> 파일의 <a class="el" href="_runner_8cs_source.html#l00031">31</a> 번째 라인에서 정의되었습니다.</p>

</div>
</div>
<a class="anchor" id="a230096e80672320f09c20fb4fc3c3070"></a>
<div class="memitem">
<div class="memproto">
<table class="mlabels">
  <tr>
  <td class="mlabels-left">
      <table class="memname">
        <tr>
          <td class="memname">float Runner.fCameraRot = 0</td>
        </tr>
      </table>
  </td>
  <td class="mlabels-right">
<span class="mlabels"><span class="mlabel">private</span></span>  </td>
  </tr>
</table>
</div><div class="memdoc">

<p>카메라 회전 각도 </p>

<p><a class="el" href="_runner_8cs_source.html">Runner.cs</a> 파일의 <a class="el" href="_runner_8cs_source.html#l00053">53</a> 번째 라인에서 정의되었습니다.</p>

</div>
</div>
<a class="anchor" id="ab78b4c5736135039dc42057b43ae1df7"></a>
<div class="memitem">
<div class="memproto">
      <table class="memname">
        <tr>
          <td class="memname">GUIText Runner.guitext</td>
        </tr>
      </table>
</div><div class="memdoc">

<p><a class="el" href="_runner_8cs_source.html">Runner.cs</a> 파일의 <a class="el" href="_runner_8cs_source.html#l00044">44</a> 번째 라인에서 정의되었습니다.</p>

</div>
</div>
<a class="anchor" id="a8c81f557e1c1c0139dc275b64ccc819e"></a>
<div class="memitem">
<div class="memproto">
      <table class="memname">
        <tr>
          <td class="memname">GUIText Runner.guitext2</td>
        </tr>
      </table>
</div><div class="memdoc">

<p><a class="el" href="_runner_8cs_source.html">Runner.cs</a> 파일의 <a class="el" href="_runner_8cs_source.html#l00045">45</a> 번째 라인에서 정의되었습니다.</p>

</div>
</div>
<a class="anchor" id="a5c1b5b7c5fd1e89979b131c505fc2e22"></a>
<div class="memitem">
<div class="memproto">
<table class="mlabels">
  <tr>
  <td class="mlabels-left">
      <table class="memname">
        <tr>
          <td class="memname">int Runner.jumpCount = 0</td>
        </tr>
      </table>
  </td>
  <td class="mlabels-right">
<span class="mlabels"><span class="mlabel">static</span></span>  </td>
  </tr>
</table>
</div><div class="memdoc">

<p>캐릭터 점프 횟수 </p>

<p><a class="el" href="_runner_8cs_source.html">Runner.cs</a> 파일의 <a class="el" href="_runner_8cs_source.html#l00032">32</a> 번째 라인에서 정의되었습니다.</p>

</div>
</div>
<a class="anchor" id="ac89580fd5f43327628590b6f5beee4e1"></a>
<div class="memitem">
<div class="memproto">
      <table class="memname">
        <tr>
          <td class="memname">float Runner.jumpPower = 7</td>
        </tr>
      </table>
</div><div class="memdoc">

<p>캐릭터 점프 강도 </p>

<p><a class="el" href="_runner_8cs_source.html">Runner.cs</a> 파일의 <a class="el" href="_runner_8cs_source.html#l00039">39</a> 번째 라인에서 정의되었습니다.</p>

</div>
</div>
<a class="anchor" id="ae97415a940a6f64df71f5234a9c187e6"></a>
<div class="memitem">
<div class="memproto">
      <table class="memname">
        <tr>
          <td class="memname">float Runner.keySensitivity = 3</td>
        </tr>
      </table>
</div><div class="memdoc">

<p>좌우 키 감도 (1 : Fast ~ n : Slow) </p>

<p><a class="el" href="_runner_8cs_source.html">Runner.cs</a> 파일의 <a class="el" href="_runner_8cs_source.html#l00038">38</a> 번째 라인에서 정의되었습니다.</p>

</div>
</div>
<a class="anchor" id="aea8dfb02a6205e60b5af43edeb563b19"></a>
<div class="memitem">
<div class="memproto">
<table class="mlabels">
  <tr>
  <td class="mlabels-left">
      <table class="memname">
        <tr>
          <td class="memname">GameObject Runner.MainCamera</td>
        </tr>
      </table>
  </td>
  <td class="mlabels-right">
<span class="mlabels"><span class="mlabel">private</span></span>  </td>
  </tr>
</table>
</div><div class="memdoc">

<p>메인 카메라 오브젝트 </p>

<p><a class="el" href="_runner_8cs_source.html">Runner.cs</a> 파일의 <a class="el" href="_runner_8cs_source.html#l00049">49</a> 번째 라인에서 정의되었습니다.</p>

</div>
</div>
<a class="anchor" id="a8a00b822c7779df82c0a889db464f505"></a>
<div class="memitem">
<div class="memproto">
<table class="mlabels">
  <tr>
  <td class="mlabels-left">
      <table class="memname">
        <tr>
          <td class="memname">int Runner.oldLayer = 8</td>
        </tr>
      </table>
  </td>
  <td class="mlabels-right">
<span class="mlabels"><span class="mlabel">private</span></span>  </td>
  </tr>
</table>
</div><div class="memdoc">

<p>벽면 충돌 시 이전 벽면 Layer </p>

<p><a class="el" href="_runner_8cs_source.html">Runner.cs</a> 파일의 <a class="el" href="_runner_8cs_source.html#l00048">48</a> 번째 라인에서 정의되었습니다.</p>

</div>
</div>
<a class="anchor" id="a013b1d094c77369b713db2c5855f690b"></a>
<div class="memitem">
<div class="memproto">
<table class="mlabels">
  <tr>
  <td class="mlabels-left">
      <table class="memname">
        <tr>
          <td class="memname">float Runner.oldRunSpeed = 5</td>
        </tr>
      </table>
  </td>
  <td class="mlabels-right">
<span class="mlabels"><span class="mlabel">private</span></span>  </td>
  </tr>
</table>
</div><div class="memdoc">

<p>이전 캐릭터 이동 속도 </p>

<p><a class="el" href="_runner_8cs_source.html">Runner.cs</a> 파일의 <a class="el" href="_runner_8cs_source.html#l00050">50</a> 번째 라인에서 정의되었습니다.</p>

</div>
</div>
<a class="anchor" id="a4d794f1e214c50950c8bd64344f4e07d"></a>
<div class="memitem">
<div class="memproto">
<table class="mlabels">
  <tr>
  <td class="mlabels-left">
      <table class="memname">
        <tr>
          <td class="memname">int Runner.pickItemCount = 0</td>
        </tr>
      </table>
  </td>
  <td class="mlabels-right">
<span class="mlabels"><span class="mlabel">static</span></span>  </td>
  </tr>
</table>
</div><div class="memdoc">

<p><a class="el" href="_runner_8cs_source.html">Runner.cs</a> 파일의 <a class="el" href="_runner_8cs_source.html#l00034">34</a> 번째 라인에서 정의되었습니다.</p>

</div>
</div>
<a class="anchor" id="a3c67adc637b18a7531d6d1b9d2354779"></a>
<div class="memitem">
<div class="memproto">
      <table class="memname">
        <tr>
          <td class="memname">float Runner.runSpeed = 5</td>
        </tr>
      </table>
</div><div class="memdoc">

<p>기본 이동 속도 </p>

<p><a class="el" href="_runner_8cs_source.html">Runner.cs</a> 파일의 <a class="el" href="_runner_8cs_source.html#l00037">37</a> 번째 라인에서 정의되었습니다.</p>

</div>
</div>
<a class="anchor" id="a16fd05b514e97e6998f1417dc1362b7a"></a>
<div class="memitem">
<div class="memproto">
<table class="mlabels">
  <tr>
  <td class="mlabels-left">
      <table class="memname">
        <tr>
          <td class="memname">Vector3 Runner.startPosition</td>
        </tr>
      </table>
  </td>
  <td class="mlabels-right">
<span class="mlabels"><span class="mlabel">private</span></span>  </td>
  </tr>
</table>
</div><div class="memdoc">

<p>캐릭터 게임 시작 위치 </p>

<p><a class="el" href="_runner_8cs_source.html">Runner.cs</a> 파일의 <a class="el" href="_runner_8cs_source.html#l00052">52</a> 번째 라인에서 정의되었습니다.</p>

</div>
</div>
<a class="anchor" id="a6e2d95ec0c007d5351a452055ac493d6"></a>
<div class="memitem">
<div class="memproto">
<table class="mlabels">
  <tr>
  <td class="mlabels-left">
      <table class="memname">
        <tr>
          <td class="memname">bool Runner.touchingTile = true</td>
        </tr>
      </table>
  </td>
  <td class="mlabels-right">
<span class="mlabels"><span class="mlabel">private</span></span>  </td>
  </tr>
</table>
</div><div class="memdoc">

<p>캐릭터 바닥 충돌 여부 (공중부양 상태인지 체크) </p>

<p><a class="el" href="_runner_8cs_source.html">Runner.cs</a> 파일의 <a class="el" href="_runner_8cs_source.html#l00047">47</a> 번째 라인에서 정의되었습니다.</p>

</div>
</div>
<a class="anchor" id="a4e7634e96c6ed40bb8be7af58ea0b84f"></a>
<div class="memitem">
<div class="memproto">
      <table class="memname">
        <tr>
          <td class="memname">int Runner.touchType = 1</td>
        </tr>
      </table>
</div><div class="memdoc">

<p>모바일 조작 방식 옵션 (0 : 슬라이드 이동, 1 : 터치유지 이동) </p>

<p><a class="el" href="_runner_8cs_source.html">Runner.cs</a> 파일의 <a class="el" href="_runner_8cs_source.html#l00042">42</a> 번째 라인에서 정의되었습니다.</p>

</div>
</div>
<a class="anchor" id="a39531bfc2216131f9e046609c5f5f0ca"></a>
<div class="memitem">
<div class="memproto">
<table class="mlabels">
  <tr>
  <td class="mlabels-left">
      <table class="memname">
        <tr>
          <td class="memname">int Runner.turnCount = 0</td>
        </tr>
      </table>
  </td>
  <td class="mlabels-right">
<span class="mlabels"><span class="mlabel">static</span></span>  </td>
  </tr>
</table>
</div><div class="memdoc">

<p>벽면 회전 횟수 </p>

<p><a class="el" href="_runner_8cs_source.html">Runner.cs</a> 파일의 <a class="el" href="_runner_8cs_source.html#l00033">33</a> 번째 라인에서 정의되었습니다.</p>

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